Role: Concept Development, Logo System, Construction/Preparation Manager
The CCA Graduate Design department is transdisciplinary. There are THREE disciplines housed under 1 department: Industrial design, interaction design, and graphic design. The challenge of developing the concept for the exhibition was to coheisively display 30 student's unique engagement with design across a broad spectrum of design media, ideas, and intentions.
Visit the CCA MFA Design Exhibition Website
As a way to organize ourselves, we asked each student "How much are you influenced by industrial, interaction, and graphic design?" on a scale from 1-100. By quantifying these relationships and using them as axis, I wrote a processing script to generate a triangular logo with a unique color for every student.
SDS operates in-between the traditional disciplines of art and design to create work that is simultaneously accessible, functional, critical, and reflective. We do research-based work, products, books, posters, curated exhibitions, exhibition identities, graphic identities, and speculative projects.
Check us out at superduperstudio.net.
Matt and Chris also colaboratively designed the SUPERDUPERSTUDIO website and algorithmic branding system.
3D Printed ABS Plastic, Wood, Acrylic 2-way Mirror, Electronics
Satellites was designed as physically executable procedure for making light sculptures that manifests differently every time it is made.
The final result is system for making intended to empower the end user as an active and necessary participant in the design process rather than a passive consumer.
Each satellite contains two different kinds of algorithmically-generated 3D-printed joints, each made by spinning hollow cylinders around a point. The cylinders are rotated according to lunar positioning data at the time of 3D printing. The mobiles are then manually-assembled.
Satellites was recently featured on Instructables: Check it out to build one of your own.
For my MFA design thesis at California College of the arts I explored using procedural systems and instructions to generate discursive images and forms, as an alternative to intuitive form making. My goal was for this methodology to yield surprising results that could not be premeditated.
Download the full book
The procedural mode of working I developed, and the resulting book, were meant to serve as tools for my practice, and ideally other designer’s work, in the future. Building this strategy for design was not an endpoint in itself, but an exploration into some of the avenues for operational form generation. The book layout, typography, and language was designed to reflect the systematic but lighthearted nature of the work.
Found 3D Models, Print
Orbit Conditions was developed as part of my design MFA thesis at CCA. This project experimented with applying procedural design strategies to predetermined topics. The goal of the process was to generate a form language which related to the content but generated an infinite number of unique expressions.
The inspiration for using chance to develop scores for objects came from the musical notation of John Cage. His scores (or drawings) were made with chance operations consulting the I-Ching and meant to be ambiguous.
This way each musician would have to interpret his abstract compositions.
Interpreting the drawings into 3D forms should allow each performance (or translation) of each lunar score to be imagined as lighting, jewelry, satellites, or any number of other objects.
and data needed to implement the process
3D Printing, Book, Printed Materials
Scores for 20736 objects was an exploration into algorithmically generating 2D guidelines that sit somewhere between the ambiguity of a sketch and the prescription of a technical drawing. The scores were made by splitting 12 projections of a cube into 4 quadrants each, and combining each option for each quadrant in all possible permutations using a Processing script. The process resulted in 20736 unique scores.
Role: Industrial Design, Software Design, Art Direction Sound Design: Benjamin Lichtner
Aluminum, Plastic, Glass, Electronics
Languages: Processing, Supercollider
The Wassiliscope measures light frequencies from our visible range and
translates them into their corresponding frequency in our audible range.
Check it out on Gizmodo / Designboom
The frequency is then sent through a triangle wave oscillator and out to the headphones.
Role: Industrial Design PB Decorative Accessories Department
During my summer at Williams Sonoma Inc. I worked in product development for Pottery Barn. Under the design director, I developed products for the 2014 line that balanced the design team's vision for the collection with the buyers' and marketing team's needs. These are some of the products that made it into the final assortment.
Lakeside Vases, Pitchers, and Bowls (I did the vases and pitchers)
Colored Pencil and Ink on Paper
Value Perception @ SF MoMa is a map exploring the definition of value in the fine art world.
I wanted to explore how subjective monetary value was, especially in art.
1. How influential I believed it to be in the history of art
2. The individual work's importance in the artist's body of work
3. The medium
4. How many were produced
5. How much I liked it
Although we each judge works of art based on different, personal criteria, we do know that "good art" is worth a lot of money.
Download the full writeup (PDF)
Role: Industrial Design, Circuit Design, Art Direction Concrete, Acrylic, Metal, Electronics, Letters
Collaboration with Rèal Provencher and Michael Wagman
A call was sent for friends and followers of Fragile Studios to write apology/farewell letters to Pluto in conjunction with a memorial event for the planet. During the event, the letters were translated into Morse code by Rèal Provencher and transmitted via home-made, high frequency radio from the Ladd Observatory at Brown University. With the help of my friend and physicist Michael Wagman, calculations were made for aiming the radio transmissions. The messages were calculated to arrive at Pluto in 4 hrs. 27 min. 6 sec.
I wanted to design some kind of memorial for it.
but it also had to communicate its purpose visually.
myths about what Memorial For Pluto actually was.
We popped some bottles of champagne while everyone read their goodbye letters aloud and Rèal translated them
into Morse code for beaming into space. After each letter was read, we re-calculated and adjusted the
launch angle to make sure Pluto would keep receiving our messages as it orbited.
Product design for spill-proof wine glasses.
Check them out on Designboom
When I started prototyping, I was actually trying to make the this wine glass, but with a stem on it (seen in the middle top of the previous set of sketches), and I managed to make a few, but not all of them came out right. It was pretty difficult for my skill level at the time, so some of the stems fell off. I was bummed that my glasses didn't come out how I imagined, but the next day, when I accidentally knocked one over, I discovered, the stemless ones got stopped by the ring! I modified my design and went back to the studio.
With the help of Chris Taylor, my glassblowing instructor, I figured out a better way to make the glasses more evenly, and more consistently until I reached the final iterations and started making them in limited runs.
Since I've had to make them by hand so far, I would like to lathe a wooden blow mold to pseudo-mass produce them like they would in a traditional Czech style glass factory to reduce the fabrication time and skill required.
My name is Christopher Yamane. I grew up in Honolulu, I live in San Francisco and I blow glass. I like sushi, climbing rocks, bad puns and I was David Byrne for Halloween. I believe everything man-made has a purpose that needs to be communicated to its users efficiently. My work focuses on doing this by appropriating systems and methodologies from other fields and applying them to art and design.
I find the space between disciplines the most interesting, and that unique approaches lead to unexpected solutions. I make things because I believe we should be emotionally connected to the things we use everyday, and they should be a joy to interact with. I think collaborating with people who aren't artists or designers is fun, and I wish Biggie was still alive.Email: firstname.lastname@example.org